![]() ![]() Other complaingts I’ve heard about the new system are its randomness in allocation (I got two Bonk! Atomic Punch already) and awarding (some players got lots of stuffĮarly on and in a few hours, while others slogged for much longer for one item and items seem to come in bursts).Īgreed that a landowner is not treating his hired workers equally. But introducing a newbie-friendly way without caring about players that were with them since the start seems odd and surprisingly un-Valve-like to me. The game would stop being fun for new players if Valve hadn’t changed the unlock system right about now. I am happy for all the new players who got their shinies with less effort than I had. Getting useless stuff when there are shiny new things I’d like to try, but can’t. And there is no way I can work towards getting the ones I don’t have yet. I got seven unlocks so far – four of which I had already, so they’re completely useless to me. Personally, I had all the unlocks prior to the newest patch, although I’m by no means a competitive player or anything – maybe I’m best described as dedicated casual. * The big issue for players who unlocked everything already is that they can’t unlock the new stuff in a similarly goal-oriented way (it wouldn’t necessarily have to be exactly the same), not that others get the unlocks for less effort. I hope I do not offend you with that stance. I also do not want to start a religious discussion – being a philosopher, I merely do question all sources of knowledge I encounter and make no exception for holy books in that. Keep in mind that I’m not talking about parabolic or mataphorous similarities to anything, but the vineyard and its landowner itself. ![]() He’s simply cheating naive people who assumed that he had some moral standards. That landowner is just arrogant when he says that he can do with his money whatever he wants. “Whatever is right” implies “what it is worth”, and I don’t see how more equally dedicated work is not worth more. * That the bible has a passage that treats people unfairly by paying as much to those who barely helped as to those who did the brunt of the work does not suddenly make it fair. I see plenty of reasons why the update makes sense. On the pros’ resentment, I could draw a Biblical comparison to the Parable of the Workers in the Vineyard. Now I can run around exclusively as Pyro with the powerful Backburner and still find items for the other classes! Hooray! Best of both worlds for me. All their efforts have now been greatly devalued.įor me, I only had the Pyro unlockables Flare Gun and Backburner from grinding achievements. This simultaneously brings resentment from the dedicated players – those who have already sweated and strained and unlocked all the goodies through the sheer hard work of earning achievements. It’s good for Valve’s business too, in that more casual players will be drawn to this ‘more equal’ playing field. ![]() It’s good for the game’s classes – previously players would use a class extensively in order to unlock the new weapons for that class, now they will play a class because they just got a new weapon for it. This brings joy to the casual players, for now they don’t have to slave away for hours chasing after difficult achievements in order to get the alternate weapons. In short, unlockables are now granted randomly as a result of play time obtaining achievements with a particular class have nothing to do with it any more. In related news, the latest update for Team Fortress 2, Sniper vs Spy, has implemented a change to the unlockables that is controversial at the very least. See also similarly styled comics at these Jay Pinkerton comics and mockery of liberals. Or click the Sniper vs Spy link for the series of updates which gives the context (sorta) and some amusing exposition. Click the comic snippets montage above to see the full comic. ![]()
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